Our goal was to normalize the theoretical HyperLoop transportation mode by building a VR experience set in a familiar-feeling prototypical train station outfitted with HyperLoop. For this project, we worked with the real HyperLoop components / models being developed by the Purdue HyperLoop Team for their SpaceX-funded design competition.
Technologies used: Oculus Rift (DK1), Unreal Engine, Autodesk 3Ds Max
Special Thanks: Evan Fisher - Purdue HyperLoop Team
Designed & Developed during Spring 2016